1. Set up your teams
Choose how many teams are playing and give each team a name. Add a show title if you want to make the night your own.
YOUR NIGHT, YOUR RULES
Get everyone together, pick your rounds and let the host run the show.
đ¤ Set up a showChoose how many teams are playing and give each team a name. Add a show title if you want to make the night your own.
Tick the rounds you want, drag them or use the arrows to set the running order, then adjust each game's settings and content packs. Jeopardy needs at least as many selected topics as the number of columns.
During a game, click đī¸ Host panel. Allow pop-ups for the site if your browser asks. Move the new window to your own screen while showing or sharing only the main game window. Its full answer log includes right, wrong and zero-point attempts, plus the visual clue (emoji or image) when available. Edit the result, score and team if an answer was recorded incorrectly. Points are removed from the entry's previous team and applied to the selected team, and totals and final standings recalculate automatically.
Follow the prompts on the main screen. The host window shows the current answer and context, team scores, buttons for the current host choices, and an editable table of scored answers. Clicking a host-panel button makes that choice in the main game.
Scores update as points are awarded. Use the main scoreboard's â50 and +50 buttons to make a host adjustment, or hide the visible scores with đī¸ Scores shown. The results screen announces the winner.
KNOW YOUR ROUNDS
Teams take turns solving clues. A clue starts at 750 points and drops as the 30-second timer runs down, to a minimum of 150. A letter hint costs 100 points. If the active team misses or runs out of time, another team can steal for about half the current clue value.
Each team gets its own timed turn to solve as many clues as possible. Every correct answer is worth 150 points; passing is free. The timer length is configurable, and you can optionally add a Picture Board bonus.
Teams take turns removing lettered squares and guessing the hidden picture. The board starts at 1,500 points and loses 60 points for each square removed (down to 60), so an early correct guess wins more.
A face-off decides which team plays or passes. Correct survey answers add their displayed value Ã10 to the board's pot; the final board is double points. Three strikes give the next team one chance to steal the whole pot with a correct answer.
Teams take turns choosing a category and clue. Correct answers score the tile value: 200, 400, 600, 800 or 1,000 points. If a team is wrong or time runs out, the other teams can try to steal for half the value.
KEEP THE ANSWERS OFF THE BIG SCREEN
Hosting remotely? Share only the main game window, never your whole screen or the Host panel. For a single-screen setup, keep the host window out of view of players before opening it.